CLASSIFIED DOSSIER // STRAIN PROTOCOL

ROADMAP

PATHOGEN LAB

MINT

September 2026

GAME LAUNCH

November 2026

VISION

Pathogen Lab is a Web3 IP built around strain ownership and global spread. During the campaign, Hosts learn how to create strains and build transmission chains. After the mint, the same universe expands into a mobile outbreak strategy game.

As a Host, players manage their strain, spread it across the world, evolve it through mutations, and compete against other strains in seasonal operations.

The NFT represents the strain's genetic identity — more than a cosmetic asset, it sits at the center of progression.

SEPTEMBER 2026

Campaign Finale & Mint

CAMPAIGN FINALE

  • Patient Zero snapshot · final leaderboard

MINT

  • Robinhood Chain
  • Strain reveal event · wallet ↔ strain binding
  • Strain Dossier v2 — full visual + genome summary
  • Founding Host status — tier-based in-game perks (badge, early access; no pay-to-win)

POST-MINT ACTIVATION

  • Host Dashboard → Strain Terminal
  • Game beta registration (priority access before November)
  • Lore drop: Era Zero
  • Daily Field Reports (terminal aesthetic, X campaign)

OCTOBER 2026

Game Beta & Preparation

  • Closed beta for Founding Hosts
  • App Store / Google Play submission
  • Balance pass · performance optimization
  • Web Strain Terminal — run history, statistics, strain card export

NOVEMBER 2026

Game Launch

CORE LOOP

Select Strain → Outbreak Run → Spread → Mutate → Survive → Extract → Upgrade Lab → Repeat

Target session length: 12–25 minutes · 2–3 sessions per day.

V1.0 GAME SYSTEMS

GLOBAL SIMULATION

  • 7 continents, 40+ regions · climate, population, transportation routes
  • Transmission index · regional resistance · containment meter

EVOLUTION

  • Mutation tree: Stealth · Velocity · Lethality (trade-offs are mandatory)
  • In-run roguelike picks + permanent lab research (meta progression)
  • Each NFT strain has a unique starting genome bias

TENSION ENGINE

  • The world responds: awareness, quarantine, countermeasures
  • Dynamic events — border lockdowns, global summits, research breakthroughs

RUNS & COMPETITION

  • Solo outbreak runs · daily/weekly fixed-seed scenarios
  • Async strain vs. strain — compete for dominance within the same world instance
  • Season 0 ranked league · weekly leaderboard

SOCIAL LAYER

  • Alliance / cartel system · transmission chain bonuses
  • End-of-run strain card sharing · X integration

RETENTION

  • Daily operations · streak system · push alerts
  • Lab HQ upgrades · offline research timer
  • Season Pass (free + premium cosmetic track)

LAUNCH WEEK

  • Day Zero Outbreak — all Founding Hosts enter their first run simultaneously
  • Minters receive 48-hour early access
  • iOS + Android public launch

NFT UTILITY

TIERMINTIN-GAME UTILITY
FCFSFCFS slotFounding badge · beta access · exclusive frame
GTDGTD slot+1 mutation slot · starting region unlock
Patient ZeroTop 30%Season 0 league boost · unique strain aura
PublicRaffleStandard strain · full game access

Principle: NFT = identity + a light head start. Skill > wallet.

2027 — POST-LAUNCH EXPANSION

Q4 2026 (POST-LAUNCH)

  • Hotfixes & balance adjustments · first community mutation vote
  • Season 1: Silent Spread — new counter-force, stealth meta
  • Alliance Wars v1 · weekly ranked finals

Q1 2027

  • Era One chapter — new map layer, additional mutation branch
  • Co-op mode — 2 Hosts, shared strain
  • Community outbreak scenarios (curated)

Q2 2027

  • Web + mobile account sync
  • IP collaboration strain drop · tournament mode
  • Strain analytics dashboard — heatmap, R₀ history

Q3–Q4 2027

  • Era Two · strain marketplace (cosmetic genome modules)
  • Guild HQ customization · expanded lore terminal

TIMELINE

September 2026

Campaign Finale → WL Commit → Raffle → Mint → Strain Reveal

October 2026

Closed Beta · App Store · Strain Terminal

November 2026

GAME LAUNCH · Season 0 · Day Zero Outbreak

2027

Season 1+ · Era Chapters · Alliance · Co-op · Marketplace

EXPOSURE IS INEVITABLE