CLASSIFIED DOSSIER // STRAIN PROTOCOL
ROADMAP
PATHOGEN LAB
MINT
September 2026
GAME LAUNCH
November 2026
VISION
Pathogen Lab is a Web3 IP built around strain ownership and global spread. During the campaign, Hosts learn how to create strains and build transmission chains. After the mint, the same universe expands into a mobile outbreak strategy game.
As a Host, players manage their strain, spread it across the world, evolve it through mutations, and compete against other strains in seasonal operations.
The NFT represents the strain's genetic identity — more than a cosmetic asset, it sits at the center of progression.
SEPTEMBER 2026
Campaign Finale & Mint
CAMPAIGN FINALE
- Patient Zero snapshot · final leaderboard
MINT
- Robinhood Chain
- Strain reveal event · wallet ↔ strain binding
- Strain Dossier v2 — full visual + genome summary
- Founding Host status — tier-based in-game perks (badge, early access; no pay-to-win)
POST-MINT ACTIVATION
- Host Dashboard → Strain Terminal
- Game beta registration (priority access before November)
- Lore drop: Era Zero
- Daily Field Reports (terminal aesthetic, X campaign)
OCTOBER 2026
Game Beta & Preparation
- Closed beta for Founding Hosts
- App Store / Google Play submission
- Balance pass · performance optimization
- Web Strain Terminal — run history, statistics, strain card export
NOVEMBER 2026
Game Launch
CORE LOOP
Select Strain → Outbreak Run → Spread → Mutate → Survive → Extract → Upgrade Lab → Repeat
Target session length: 12–25 minutes · 2–3 sessions per day.
V1.0 GAME SYSTEMS
GLOBAL SIMULATION
- 7 continents, 40+ regions · climate, population, transportation routes
- Transmission index · regional resistance · containment meter
EVOLUTION
- Mutation tree: Stealth · Velocity · Lethality (trade-offs are mandatory)
- In-run roguelike picks + permanent lab research (meta progression)
- Each NFT strain has a unique starting genome bias
TENSION ENGINE
- The world responds: awareness, quarantine, countermeasures
- Dynamic events — border lockdowns, global summits, research breakthroughs
RUNS & COMPETITION
- Solo outbreak runs · daily/weekly fixed-seed scenarios
- Async strain vs. strain — compete for dominance within the same world instance
- Season 0 ranked league · weekly leaderboard
SOCIAL LAYER
- Alliance / cartel system · transmission chain bonuses
- End-of-run strain card sharing · X integration
RETENTION
- Daily operations · streak system · push alerts
- Lab HQ upgrades · offline research timer
- Season Pass (free + premium cosmetic track)
LAUNCH WEEK
- Day Zero Outbreak — all Founding Hosts enter their first run simultaneously
- Minters receive 48-hour early access
- iOS + Android public launch
NFT UTILITY
| TIER | MINT | IN-GAME UTILITY |
|---|---|---|
| FCFS | FCFS slot | Founding badge · beta access · exclusive frame |
| GTD | GTD slot | +1 mutation slot · starting region unlock |
| Patient Zero | Top 30% | Season 0 league boost · unique strain aura |
| Public | Raffle | Standard strain · full game access |
Principle: NFT = identity + a light head start. Skill > wallet.
2027 — POST-LAUNCH EXPANSION
Q4 2026 (POST-LAUNCH)
- Hotfixes & balance adjustments · first community mutation vote
- Season 1: Silent Spread — new counter-force, stealth meta
- Alliance Wars v1 · weekly ranked finals
Q1 2027
- Era One chapter — new map layer, additional mutation branch
- Co-op mode — 2 Hosts, shared strain
- Community outbreak scenarios (curated)
Q2 2027
- Web + mobile account sync
- IP collaboration strain drop · tournament mode
- Strain analytics dashboard — heatmap, R₀ history
Q3–Q4 2027
- Era Two · strain marketplace (cosmetic genome modules)
- Guild HQ customization · expanded lore terminal
TIMELINE
September 2026
Campaign Finale → WL Commit → Raffle → Mint → Strain Reveal
October 2026
Closed Beta · App Store · Strain Terminal
November 2026
GAME LAUNCH · Season 0 · Day Zero Outbreak
2027
Season 1+ · Era Chapters · Alliance · Co-op · Marketplace
EXPOSURE IS INEVITABLE